Skip to content

Modules

Module 0 is open to everyone and ends with your first build. From there the course follows one practical route, and each step on it opens when you complete the lesson before it. Module 1 and Module 2 Lessons 1–2 are reference: read them whenever a build needs them. They never lock, and nothing waits on them.

Start here

Welcome

Module 0, Lesson 1 · 10 min

Sign in to track which lessons you've completed and pick up where you left off.

  1. Module 0On the route

    6 lessons · 1 hr 45 min

    Welcome

    Module 0 gets you from nothing to a first working thing of your own: pick a cost path, create two accounts, install your agent app, and then — in the same sitting — have that agent build a page that's yours.

  2. Module 1Reference · read any time

    4 lessons · 1 hr 50 min

    How software works (mental models)

    Module 1 is four short picture-lessons on the shape of any web product: how the browser talks to the server, where the information is kept, who is allowed to do what, and how an app goes public.

    Read any time. Nothing here locks, and no later lesson waits on it.

  3. Module 2Route via Lesson 3

    3 lessons · 55 min

    Your agent and the machinery it drives

    Module 2 introduces the agent that does your project's writing, and the machinery it operates on your behalf so you never open it yourself — including the moment your work gets saved for good.

    The route step here is Lesson 3, “The save system — it opens after you complete “Build your first thing”. The other lessons are reference you can read any time.

  4. Module 3On the route

    4 lessons · 2 hr 25 min

    The loop in depth

    Module 3 is the four moves you make with your agent, one lesson each: know what you want, ask, look at what came back, say what should be different.

    Opens after you complete The save system (Module 2, Lesson 3).

  5. Module 4On the route

    9 lessons · 7 hr 55 min

    Designing & building the thread project

    This is where you stop practicing and start shipping.

    Opens after you complete Steering and recovery (Module 3, Lesson 4).

  6. Module 5On the route

    5 lessons · 2 hr 55 min

    Operating the build

    Module 4 ended with your app live and walked through by two accounts.

    Opens after you complete Likes, then live: a count that moves the instant you click (Module 4, Lesson 8).

  7. Module 6On the route

    4 lessons · 2 hr 30 min

    After it's live

    Module 5 taught you to hold a live app steady without changing it.

    Opens after you complete The day something breaks: four moves, in order (Module 5, Lesson 5).

  8. Module 7On the route

    3 lessons · 1 hr 10 min

    Where to go from here

    This is the last module, and the shortest.

    Opens after you complete When to ask a person: the conditions for stopping (Module 6, Lesson 4).